_images/numerion_carbon.png

Carbon Actor

Type

_images/carbon_object.png

Object node (DOP only).

Description

This node creates anchors to the world that can be animated. It can either be a single anchor from a single point or multiple anchors from multiple points contained in a geometry.

The Actor can then be used by a Carbon Joint to attach Carbon Rigid Body nodes to the world.

Use the Houdini handle to adjust the position and orientation of the Actor from within the Houdini Scene View.

Warning

Actor nodes are an experimental feature that are subject to change in future versions.

_images/animation_carbon_actor.gif

A Carbon Actor.

Parameters

Number Of Objects numobjects

Number of Actor objects created from within this node.

Object Name Prefix objname

Name prefix of the Actor objects created from within this node.

Object Counter Start objStart

Starting index of the Actor objects created from within this node.

Animated Position positionAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Start Pose

Position tx ty tz

World coordinate of the Actor. Can be animated if Animated is toggled on.

Click on the Show Handle icon to modify this parameter directly from the Scene View pane.

Rotation rx ry rz

World orientation of the Actor. Can be animated if Animated is toggled on.

Click on the Show Handle icon to modify this parameter directly from the Scene View pane.

Reference Pose

Position tRefx tRefy tRefz

World coordinate of the Actor. Can be animated if Animated is toggled on.

Click on the Show Handle icon to modify this parameter directly from the Scene View pane.

Rotation rRefx rRefy rRefz

World orientation of the Actor. Can be animated if Animated is toggled on.

Click on the Show Handle icon to modify this parameter directly from the Scene View pane.

Enable ref

Enable/disable the reference pose.

Animated Geometry geometryAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

SOP Path soppath

Actor geometry used to provide a set of points (pose) in constraints such as draping. Ignored when used with Carbon RigidBody node.

Prim Group Prefix primgroup

Prefix of the geometry primitive groups that are used to create multiple Actor objects from within this node.

Parameter File

Use Parameter File fileOverride

Replace parameter values by expressions fetching the values from the loaded parameter file. Parameter values from the exclusion filter are left unchanged.

File Name fileName

Json file path to save this node’s current parameters to, and load the parameter file from.

Save save

Save this node’s current parameters to the specified file.

Load load

Load or reload the specified parameter file. As the overriding expressions always fetch values from the last loaded parameter file, and not from the file itself, use this button to refresh the loaded current parameter file with the values on disk.

Reload Every Time The Node Is Loaded reload

Automatically reload the parameter file when the scene is loaded. If the specified file cannot be found then the overriding expressions will use the values of the last loaded parameter file instead.

Exclusion Filter exclusionFilter

The exclusion filter allows to select which of the parameters are not to be replaced by the overriding expressions, therefore keeping their original values while all other parameters will evaluate with the values set from the last loaded parameter file.

Guide Geometry

Show Guide Geometry showguide

Display the Actor frame using RGB lines for the XYZ axis.