
Carbon Cloth¶
Description¶
This object node defines a cloth simulation object, its import geometry, and the cloth parameters.
Attach this object node to a merge node together with a Carbon Collider node, then the merge node to a Carbon Simulation node to form a simple simulation scenario.

A Carbon Cloth.
A Carbon Cloth can be set up in two modes: Standard and Advanced, with Advanced mode being set as default mode. For beginners, it is easier to use the Standard mode to start.
Modifying the parameters in one mode will update them in the other, making it easy to switch between the two modes.
Parameters¶
Standard¶
The Standard mode provides an easy to use interface to the Carbon Cloth’s functionality.
SOP Path soppath
The path to the reference pose geometry. Can be either a Geometry node object or a SOP node.
Note
If there is a velocity
point attribute on the Cloth SOP Path
geometry, it will automatically be used to inject initial point velocities
into the Cloth.
See also
Collision Properties
Edge Collision edgeCollision
Enable edge collision to use a group of edges for collision, instead of faces.
When using Edge collision, it is recommended to switch to the Double Sided Cloth Guide Geometry for visualization of the simulated edges.
Face Group groupA
Face group defining the collision geometry.
Note
- This parameter is optional. If left empty, all faces are used for the collision geometry.
- This parameter is only available if Edge Collision is not enabled.
Edge Group groupAEdges
Edge group defining the collision geometry.
When using Edge collision, it is recommended to switch to the Double Sided Cloth Guide Geometry for visualization of the simulated edges.
Note
- If left empty, or if group is invalid, all faces are used for the collision geometry instead.
- This parameter is only available if Edge Collision is enabled.
Thickness thickness
Cloth thickness (scene unit). This is double the surface collision Outer Fatness.
See also
Self Collide selfCollide
Enable self-collision for this cloth against itself.
Density density
Cloth density. Unit in kg/m^2.
Stretch, Shear & Shrink
Stretch Factor stretchFactor
Cloth stretch factor, must be greater than or equal to 1. Allows the cloth to stretch up to this factor. Also allows the cloth to compress down to the inverse of this factor.
Shear Factor shearFactor
Cloth shear factor, must be greater than or equal to 1.
Note
Shearing is a special case of stretching with the added benefits of surface area preservation.
Shrink Factor shrinkFactor
Cloth shrink factor, resting length of segments as a ratio of their reference length. Use 1 for the default (reference) resting length.
Values below 1 cause the cloth to shrink, values above 1 cause the cloth to grow. Some stretch factor is required to allow the cloth to shrink/grow.
Resistance stretchResistance
Cloth stretch and shear resistance (mass/time^2).
Damping stretchDamping
Cloth stretch and shear damping (dimensionless).
Bending
Angular Limit bendLimit
Cloth crease angular limit (degree), between 0 and 180.
See also
Resistance bendResistance
Cloth angular resistance (mass * length^2 / time^2 / degree).
See also
Yield bendYield
Cloth angular yield (degree), between 0 and 180.
Plasticity bendPlasticity
Cloth angular plasticity, between 0 and 1.
Surface Pressure surfacePressure
Cloth pressure. Unit in mass/length/time^2.
Describes the force per area over a surface map exercised by a virtual fluid.
Warning
Explicit force, so high values can produce instability.
Viscous Damping viscousDamping
Cloth viscous damping (1/time), damping control over the nodes’ group cohesion.
See also
Reducer reducer
Cloth velocity reducer. Ranges from 0 to 1, where a value of 0 has no effect and 1 removes 100% of the point velocity.
Drag drag
Aerodynamics drag. Shapes with a large apparent cross section exposed to the air flow and with a high form drag coefficient will receive more drag than thinner ones.
Warning
Explicit force, so high values can produce instability.
See also
Export¶
Export Velocity velocity
Enable to export point velocities.
Note
If there is a velocity
point attribute on the Cloth SOP Path
geometry, it will automatically be used to inject initial point velocities
into the Cloth.
Advanced¶
The Advanced mode provides an extended interface to the Carbon Cloth’s functionality.
Activation activation
Enable this object. Use 0 to disable, any other value to enable.
Cloth Model clothModel
There are four pre-set material models available:
Face-Segment-Crease: The most complete model, with angular, edge and area preservation constraints.
Segment-Crease: Faster as it only has edge and angular controls, but has a switch allowing the use of cross edges (this is the model typically used in pre-visualization, for its performance).
Lamellar Chainmail: Custom model dedicated to quad meshes that convert into an articulated chainmail. Also works for triangle meshes. All quads / triangles must be disconnected.
Tailored: This model is an extension of Face-Segment-Crease by introducing the notion of reference panels and anisotropy.
Note
Tailored cloth model only works with triangle geometry!
Note
Choose the material model that translates best into how you want your mesh to physically behave. Choosing the model defines how and where the cloth will bend and deform.
Cross Segments crossSegments
Add one additional segment constraint across two faces to make it easier to stiffen the cloth.
Note
This parameter is only accessible when using the Segment-Crease model.
Reference Pose
Animated Geometry geometryAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Animated Metrics metricsAnimated
Enable animated reference geometry metrics by evaluating and updating the reference lengths at every frame.
Animated Angles anglesAnimated
Enable animated reference geometry angles by evaluating and updating the reference angles at every frame.
SOP Path refPose
The path to the reference pose geometry. Can be either a Geometry node object or a SOP node.
The reference pose can be animated.
Note
The Carbon Cloth node requires at least a reference pose geometry (or SOP) to be valid.
See also
Primitive Group refGroup
Primitive group of the geometry that determines which primitive set goes into the cloth reference pose shape. The whole geometry is used by default when this is left empty.
Note
Cannot be used in combination with Face Group.
Flat Angle flatAngle
The angle is measured in degrees, therefore the range of this value is 0-180.
When using the *Segment-Crease*, the *Face-Segment-Crease* or the *Lamellar Chain Mail* model: Angular threshold to override the reference geometry crease angles with flat angles. Reference crease angles found below this threshold value will be replaced by flat angles. At a value of 0, none of the existing angles will be overwritten, whereas a value of 180 will force the use of flat angles for the complete cloth.
When using the *Tailored* model: Angular threshold to set the tailored seaming angles to flat angles. Seaming angles found above this threshold value on the start pose geometry will be set to their respective start pose angles. At a value of 0, none of the existing start pose angles will be overwritten, whereas a value of 180 will force the use of flat angles for the complete cloth.
Wrinkles Limit wrinklesLimit
Wrinkles angular limit applied to the wrinkles painted attribute map. The default value is 180 degrees. Using a negative value will reverse the map.
Note
- The painted attribute map values should be painted at 0 for
-
wrinklesLimit
degrees, 0.5 for 0 degrees and 1 forwrinklesLimit
degrees angles. - Painted point attribute name:
wrinkles
Start Pose
SOP Path startPose
The path to the start pose geometry. Can be either a Geometry node object or a SOP node.
The start pose allows the cloth to start the simulation in a different pose than its reference pose.
Note
- When no start pose geometry is specified, the reference pose geometry is also used as the start pose.
- The start pose geometry needs to respect the same topology as the reference pose.
- If there is a
velocity
point attribute on the Cloth Start Pose geometry, it will automatically be used to inject initial point velocities into the Cloth.
Primitive Group startGroup
Primitive group of the geometry that determines which primitive set goes into the cloth start pose Shape. The whole geometry is used by default when this is left empty.
Goal Pose
If no Reference Pose is set, all Goal Pose parameters are grayed out and cannot be edited.
Animated Goal Pose goalPoseAnimated
Enable animated goal pose geometry by evaluating and updating the position targets at every frame.
SOP Path goalPose
The path to the goal pose geometry. Can be either a Geometry node object or a SOP node.
The goal pose allows the cloth to match the specified pose during the simulation.
The goal pose geometry is usually used animated, or enabled for a short period of time through the Skin strength parameters.
If no SOP Path is set, all Goal Skin parameters are grayed out and cannot be edited.
Note
The goal pose geometry needs to respect the same topology than the one found on the reference pose.
See also
Primitive Group goalGroup
Primitive group of the geometry that determines which primitive set goes into the cloth goal pose shape. The whole geometry is used per default when this is left empty.
Enable goal
Enable/disable the goal posing without having to empty the goal pose SOP path. If disabled, all Goal Skin parameters are grayed out and cannot be edited.
Collision Properties
Edge Collision edgeCollision
Enable edge collision to use a group of edges for collision, instead of faces.
When using Edge collision, it is recommended to switch to the Double Sided Cloth Guide Geometry for visualization of the simulated edges.
Face Group groupA
Face group defining the collision geometry.
Note
- This parameter is optional. If left empty, all faces are used for the collision geometry.
- Cannot be used in combination with Primitive Group.
- This parameter is only available if Edge Collision is not enabled.
Edge Group groupAEdges
Edge group defining the collision geometry.
When using Edge collision, it is recommended to switch to the Double Sided Cloth Guide Geometry for visualization of the simulated edges.
Note
- If left empty, or if group is invalid, all faces are used for the collision geometry instead.
- Cannot be used in combination with Primitive Group.
- This parameter is only available if Edge Collision is enabled.
Outer Fatness outerFatness
Cloth surface collision fatness, half the thickness of the cloth.
See also
Self Collide selfCollide
Enable self-collision for this cloth against itself.
Animated Density densityAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Base Parameters
Density densityBase
Cloth density.
Unit in kg/m when using Segment-Crease or the Lamellar Chain Mail model.
Unit in kg/m^2 when using Face-Segment-Crease or the Tailored model.
Painted Attribute Range
Density densityRange
The multiplier of the painted point attribute values that add up to the base parameter.
Animated Surface surfaceAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
- It’s good practice to leave this toggled
off
when not using animated parameters because it impacts performance. - This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
Base Parameters
Surface Compression surfaceCompressionBase
Cloth surface compression, must be strictly greater than 0 and smaller than or equal to extension.
Note
This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
See also
Surface Extension surfaceExtensionBase
Cloth surface extension, must be strictly greater than 0 and greater than or equal to compression.
Note
This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
See also
Surface Pressure surfacePressureBase
Unit in mass/length/time^2.
Describes the force per area over a surface exercised by a virtual fluid.
Warning
Explicit force, so high values can produce instability.
Note
This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
See also
Painted Attribute Range
Surface Compression surfaceCompressionRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
faceCompression
Surface Extension surfaceExtensionRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
surfaceExtension
Surface Pressure surfacePressureRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
surfacePressure
Animated Stretch stretchAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
- It’s good practice to leave this toggled
off
when not using animated parameters because it impacts performance. - This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
Base Parameters
Stretch Stiffness stretchStiffnessBase
Cloth stretch stiffness (mass/time^2).
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Stretch Viscosity stretchViscosityBase
Cloth stretch viscosity (dimensionless).
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Stretch Compression stretchCompressionBase
Cloth stretch compression, must be strictly greater than 0 and always be smaller than or equal to extension.
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Stretch Extension stretchExtensionBase
Cloth stretch extension, must be strictly greater than 0 and always greater than or equal to compression.
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Stretch Equilibrium stretchEquilibriumBase
Cloth stretch resting length (equilibrium) as a ratio of the reference length.
Use 1 for the default resting length.
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Painted Attribute Range
Stretch Stiffness stretchStiffnessRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
stretchStiffness
Stretch Viscosity stretchViscosityRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
stretchViscosity
Stretch Compression stretchCompressionRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
stretchCompression
Stretch Extension stretchExtensionRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
stretchExtension
Stretch Equilibrium stretchEquilibriumRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
stretchEquilibrium
Weft Warp Bias Factors
Stretch Stiffness stretchStiffnessWeft
stretchStiffnessWarp
stretchStiffnessBias
The weft and warp and bias factors that allow for anisotropy when set to unequal values.
Note
This parameter is only accessible when using the Tailored model.
Stretch Equilibrium stretchEquilibriumWeft
stretchEquilibriumWarp
stretchEquilibriumBias
The weft and warp and bias factors that allow for anisotropy when set to unequal values.
Note
This parameter is only accessible when using the Tailored model.
Animated Bend bendAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
- It’s good practice to leave this toggled
off
when not using animated parameters because it impacts performance. - This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
Base Parameters
Bend Stiffness bendStiffnessBase
Cloth angular stiffness (mass * length^2 / time^2 / degree).
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Bend Viscosity bendViscosityBase
Cloth angular viscosity (dimensionless).
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Bend Yield bendYieldBase
Cloth angular yield (degree), between 0 and 180.
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
Bend Plasticity bendPlasticityBase
Cloth angular plasticity, between 0 and 1.
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
Bend Limit bendLimitBase
Cloth crease angular limit (degree), between 0 and 180 degree.
Note
This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
See also
Painted Attribute Range
Bend Stiffness bendStiffnessRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
bendStiffness
Bend Viscosity bendViscosityRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
bendViscosity
Bend Yield bendYieldRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
bendYield
Bend Plasticity bendPlasticityRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
bendPlasticity
Bend Limit bendLimitRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
- This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
- Painted point attribute name:
bendLimit
Weft Warp Bias Factors
Bend Stiffness bendStiffnessWeft
bendStiffnessWarp
bendStiffnessBias
The weft and warp and bias factors that allow for anisotropy when set to unequal values.
Note
This parameter is only accessible when using the Tailored model.
Goal Skin
If no Goal Pose SOP Path is set or if Goal Pose is disabled, all Goal Skin parameters are grayed out and cannot be edited.
Animated Goal Skin goalSkinAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Goal Skin Velocity Limit goalSkinVelocityLimit
The maximum relative velocity between a simulated and animated node.
Base Parameters
Goal Skin Strength goalSkinStrengthBase
The goal skin maximum strength.
See also
Goal Skin Viscosity goalSkinViscosityBase
The goal skin viscosity to cope with fast moving motions. Unit in 1/time.
Viscous behavior between a node and its animation.
Painted Attribute Range
Goal Skin Strength goalSkinStrengthRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
Painted point attribute name: goalSkinStrength
Goal Skin Viscosity goalSkinViscosityRange
The multiplier of the painted point attribute values that add up to the base parameter.
Lower Threshold
Goal Skin Strength goalSkinLowerThreshold
The strength threshold below which a node is not skin constrained. The value for this attribute ranges from 0 to 1, interpolating between the lowest and the highest possible goal skin strength (taking both the base and the painted parameter into account).
See also
Upper Threshold
Goal Skin Strength goalSkinUpperThreshold
The strength threshold above which a skinned node becomes kinematic and animated. The value for this attribute ranges from 0 to 1, interpolating between the lowest and the highest possible goal skin strength (taking both the base and the painted parameter into account).
See also
Animated Viscous Damping viscousDampingAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Base Parameters
Viscous Damping viscousDampingBase
Cloth viscous damping (1/time), damping control over the nodes’ group cohesion.
See also
Painted Attribute Range
Viscous Damping viscousDampingRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
Painted point attribute name: viscousDamping
Animated Reducer reducerAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Base Parameters
Reducer reducerBase
Cloth velocity reducer. Ranges from 0 to 1, where a value of 0 has no effect and 1 removes 100% of the point velocity.
Painted Attribute Range
Reducer reducerRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
Painted point attribute name: reducer
Animated Friction materialAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Static Friction staticFriction
Cloth’s static friction, greater than or equal to 0 and greater than or equal to dynamic friction.
See also
Dynamic Friction dynamicFriction
Cloth’s dynamic friction, greater than or equal to 0 and smaller than or equal to static friction.
See also
Animated Aerodynamics aerodynamicsAnimated
Enable animated parameters for this section by evaluating and updating the values at every frame.
Note
It’s good practice to leave this toggled off
when not using
animated parameters because it impacts performance.
Base Parameters
Form Drag formDragBase
Aerodynamics form drag. Shapes with a large apparent cross section exposed to the air flow and with a high form drag coefficient will receive more drag than thinner ones.
Warning
Explicit force, so high values can produce instability.
See also
Skin Drag skinDragBase
Aerodynamics skin drag. Friction of the skin against the air flow. Usually much smaller, and never bigger than form drag.
Warning
Explicit force, so high values can produce instability.
See also
Lift liftBase
Aerodynamics lift. Lift force coefficient.
Warning
Explicit force, so high values can produce instability.
See also
Painted Attribute Range
Form Drag formDragRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
Painted point attribute name: formDrag
Skin Drag skinDragRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
Painted point attribute name: skinDrag
Lift liftRange
The multiplier of the painted point attribute values that add up to the base parameter.
Note
Painted point attribute name: lift
Parameter File¶
Use Parameter File fileOverride
Replace parameter values by expressions fetching the values from the loaded parameter file. Parameter values from the exclusion filter are left unchanged.
File Name fileName
Json file path to save this node’s current parameters to, and load the parameter file from.
Save save
Save this node’s current parameters to the specified file.
Load load
Load or reload the specified parameter file. As the overriding expressions always fetch values from the last loaded parameter file, and not from the file itself, use this button to refresh the loaded current parameter file with the values on disk.
Reload Every Time The Node Is Loaded reload
Automatically reload the parameter file when the scene is loaded. If the specified file cannot be found then the overriding expressions will use the values of the last loaded parameter file instead.
Exclusion Filter exclusionFilter
The exclusion filter allows to select which of the parameters are not to be replaced by the overriding expressions, therefore keeping their original values while all other parameters will evaluate with the values set from the last loaded parameter file.
Guide Geometry¶
Open Edges
Displays the shape edges that are open (edges with a single face attached) or non-manifold (edges with more than two faces attached).
See also
Open Edges colorOpenEdgesr
colorOpenEdgesg
colorOpenEdgesb
Color used to draw all open edges.
Non Manifold edges colorNonManifoldEdgesr
colorNonManifoldEdgesg
colorNonManifoldEdgesb
Color used to draw all non-manifold edges.
Angular Quality
Visualize the angular quality of the faces and therefore the suitability of the geometry for cloth simulation.
See also
Excellent Quality colorExcellentQuality2r
colorExcellentQuality2g
colorExcellentQuality2b
Color used for drawing faces whose angular quality is extremely well suited to cloth simulation.
Good Quality colorGoodQuality2r
colorGoodQuality2g
colorGoodQuality2b
Color used for drawing faces whose angular quality is well suited to cloth simulation.
Average Quality colorAverageQuality2r
colorAverageQuality2g
colorAverageQuality2b
Color used for drawing faces whose angular quality is not ideally suited to cloth simulation.
Poor Quality colorPoorQuality2r
colorPoorQuality2g
colorPoorQuality2b
Color used for drawing faces whose angular quality is not well suited to cloth simulation.
Surface Quality
Visualize the surface consistency and therefore the suitability of the geometry for cloth simulation.
See also
Excellent Quality colorExcellentQualityr
colorExcellentQualityg
colorExcellentQualityb
Color used for drawing faces of average surface that are extremely well suited to cloth simulation.
Good Quality colorGoodQualityr
colorGoodQualityg
colorGoodQualityb
Color used for drawing faces of close enough to average surface that are well suited to cloth simulation.
Average Quality colorAverageQualityr
colorAverageQualityg
colorAverageQualityb
Color used for drawing faces larger or smaller than the average surface that are not ideally suited to cloth simulation.
Poor Quality colorPoorQualityr
colorPoorQualityg
colorPoorQualityb
Color used for drawing faces extremely larger or smaller than the average surface that are not well suited to cloth simulation
Fatness Check
Visualize the Inter Fatness (the largest allowed self collision fatness set by the topology) in relation to the object’s Fatness.
See also
Good Edges/Fatness colorValidEdgesr
colorValidEdgesg
colorValidEdgesb
Color used to draw all points with Inter Fatness bigger than the shape’s Fatness. These points will use the given Fatness for self collision.
Bad Compressed Edges colorFatCompressedEdgesr
colorFatCompressedEdgesg
colorFatCompressedEdgesb
Color used to draw all points with Inter Fatness smaller than the shape’s Fatness but still bigger than half of the shape’s Fatness. These points won’t be able to use the given Fatness for self collision and use the Inter Fatness value instead.
Bad Edges/Fatness colorFatEdgesr
colorFatEdgesg
colorFatEdgesb
Color used to draw all points with Inter Fatness smaller than half of the shape’s Fatness. These points won’t be able to use the given Fatness for self collision and use the Inter Fatness value instead.
Double Sided
Visualize the geometry with two distinctive colors per triangle side.
Front colorFrontr
colorFrontg
colorFrontb
Color used to draw the front facing side.
Back colorBackr
colorBackg
colorBackb
Color used to draw the back facing side.
Paint Map
Visualize painted attributes using two base colors and interpolate in between.
Paint Map paintMap
The painted attribute to be displayed.
Zero colorZeror
colorZerog
colorZerob
Color used to draw a painted value of 0.
One colorOner
colorOneg
colorOneb
Color used to draw a painted value of 1.
Goal Skin
Visualize the points of the cloth that are fully dynamic, skinned (using a mix of the two others’ color) or kinematic.
See also
Fully Dynamic colorDynamicPointr
colorDynamicPointg
colorDynamicPointb
Color used to draw all points that won’t be constrained by the Goal Pose.
Kinematic colorKinematicPointr
colorKinematicPointg
colorKinematicPointb
Color used to draw all points completely constrained by the Goal Pose.
Export¶
Export Velocity velocity
Enable to export point velocities.
Note
If there is a velocity
point attribute on the Cloth Start Pose
geometry, it will automatically be used to inject initial point velocities
into the Cloth.
Export Surface Stress surfaceStress
Enable to export surface stress physics attribute.
Note
This parameters is only available when working in Advanced cloth setup mode.
Export Stretch Stress stretchStress
Enable to export stretch stress physics attribute.
Note
This parameters is only available when working in Advanced cloth setup mode.
Export Bend Stress bendStress
Enable to export bend stress physics attribute.
Note
This parameters is only available when working in Advanced cloth setup mode.
Examples¶
$SIMCARBONTOOL_PATH/documentation/_downloads/cloth.hip
$SIMCARBONTOOL_PATH/documentation/_downloads/cloth_sop.hip